- screen transitions snapshot the previous frame (ratatui swaps buffers after draw, so the old snapshot was always blank); frame loop extracted into a testable Runner - .city loading rejects structurally inconsistent files: Grid deserialize checks size vs data, load_city checks header vs body and runs City::validate (now also checks Net link endpoints) - saving from the map hands the live map screen back instead of a fresh explore screen - signage glyphs covered by the unicode-width test Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
cyberpunk
A terminal game in a full cyberpunk setting. This is the first piece: a seeded, deterministic city generator and the full-screen terminal app around it.
The generator builds a multi-level city as walkable tile maps on four strata:
| Stratum | What lives there |
|---|---|
| Heights | rooftops of the tall towers, helipads, bridges between them |
| Skyways | elevated walkways, mid-rise lobbies, platforms over intersections |
| Street | districts, arterials, blocks, buildings, markets, neon |
| Undercity | tunnels under the roads, sewers, a rail line, basements, black clinics |
Every building you see at street level is the same building you stand on at Heights. Districts have themes (corp core, night market, megablocks, combat zone, docks, industrial, neon strip, old town) that drive street layout, building mix, palette and signage. A Net graph of subnets, nodes and links is anchored to the physical tiles and can be shown as a digital overlay.
Same seed and parameters always produce a byte-identical city.
Run
cargo run --release -p city
Headless generation, for scripts and the game later:
cargo run --release -p city -- gen --seed 42 --size medium --out cities/demo.city
cargo run --release -p city -- gen --seed 42 --size large --json --out /tmp/demo.json
Sizes: small (160x80), medium (240x120), large (320x160) or WxH.
Other flags: --districts 4..12, --water none|bay|river, --density 0..1.
Needs a truecolor terminal of at least 100x30 cells (iTerm2, Ghostty, kitty,
WezTerm). Saved cities go to ./cities/*.city.
Keys
Title ↑↓ select · enter confirm · q quit
Configure ↑↓ field · ←→ adjust · type digits into the seed · enter
on RANDOM SEED / GENERATE · esc back
Generating space pause · + - steps per frame · enter skip to the
end · r reseed after an error · esc back
Explore hjkl / arrows pan (shift: fast) · [ ] stratum down / up ·
w walk · i inspector · m minimap · e legend · d digital overlay ·
s save · r regenerate · g configure · ? keys · q title
Walk hjkl yubn / arrows move · < > take stairs, lift, ladder or
manhole · . wait · tab back to the free camera · panels as above
Layout
crates/citygen world model + generator (no terminal dependencies)
crates/city the ratatui app and the `gen` CLI
flavor/ names.ron (names, signage glyphs) · style.ron (palettes, glyph sets)
docs/superpowers/specs design spec
docs/superpowers/plans implementation plan
Develop
cargo fmt --all --check
cargo clippy --workspace --all-targets -- -D warnings
cargo test --workspace
cargo test -p citygen --test seeds -- --ignored # 250-seed sweep