feat(citygen): flavor pack and theme table
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
158
crates/citygen/src/flavor.rs
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158
crates/citygen/src/flavor.rs
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@@ -0,0 +1,158 @@
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//! Flavor pack: names and signage glyphs, loaded from RON.
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use crate::params::GenError;
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use crate::world::{BuildingKind, Theme};
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use rand::Rng;
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use rand::seq::IndexedRandom;
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use serde::{Deserialize, Serialize};
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const DEFAULT_PACK: &str = include_str!("../../../flavor/names.ron");
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct NameParts {
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pub prefixes: Vec<String>,
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pub suffixes: Vec<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct CorpParts {
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pub first: Vec<String>,
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pub second: Vec<String>,
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pub suffix: Vec<String>,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct FlavorPack {
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pub city: NameParts,
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pub districts: Vec<(Theme, NameParts)>,
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pub corp: CorpParts,
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pub shops: Vec<(BuildingKind, Vec<String>)>,
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pub landmarks: Vec<String>,
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pub signage: Vec<char>,
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}
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fn pick<'a>(rng: &mut impl Rng, items: &'a [String]) -> &'a str {
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items.choose(rng).map(String::as_str).unwrap_or("")
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}
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fn capitalize(s: &str) -> String {
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let mut chars = s.chars();
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match chars.next() {
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Some(c) => c.to_uppercase().chain(chars).collect(),
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None => String::new(),
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}
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}
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impl FlavorPack {
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/// Loads a named pack. Only `default` is built in.
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pub fn load(name: &str) -> Result<FlavorPack, GenError> {
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match name {
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"default" => FlavorPack::parse(DEFAULT_PACK),
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other => Err(GenError::Flavor(format!("unknown flavor pack `{other}`"))),
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}
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}
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pub fn parse(text: &str) -> Result<FlavorPack, GenError> {
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let pack: FlavorPack = ron::from_str(text).map_err(|e| GenError::Flavor(e.to_string()))?;
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if pack.signage.is_empty() || pack.city.prefixes.is_empty() || pack.city.suffixes.is_empty()
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{
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return Err(GenError::Flavor(
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"flavor pack is missing required lists".into(),
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));
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}
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Ok(pack)
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}
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pub fn city_name(&self, rng: &mut impl Rng) -> String {
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format!(
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"{}{}",
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pick(rng, &self.city.prefixes),
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pick(rng, &self.city.suffixes)
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)
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}
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pub fn district_name(&self, theme: Theme, rng: &mut impl Rng) -> String {
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match self.districts.iter().find(|(t, _)| *t == theme) {
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Some((_, parts)) => format!(
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"{}{}",
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pick(rng, &parts.prefixes),
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pick(rng, &parts.suffixes)
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),
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None => format!("{} {}", theme.label(), rng.random_range(1..100)),
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}
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}
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pub fn corp_name(&self, rng: &mut impl Rng) -> String {
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let stem = format!(
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"{}{}",
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pick(rng, &self.corp.first),
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pick(rng, &self.corp.second)
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);
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format!("{}{}", capitalize(&stem), pick(rng, &self.corp.suffix))
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}
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/// A two-syllable made-up word for shop names.
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fn syllable_word(&self, rng: &mut impl Rng) -> String {
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let stem = format!(
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"{}{}",
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pick(rng, &self.corp.first).to_lowercase(),
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pick(rng, &self.corp.second)
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);
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capitalize(&stem)
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}
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pub fn shop_name(&self, kind: BuildingKind, rng: &mut impl Rng) -> Option<String> {
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let (_, templates) = self.shops.iter().find(|(k, _)| *k == kind)?;
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let template = pick(rng, templates);
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let word = self.syllable_word(rng);
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Some(template.replace("{syl}", &word))
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}
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pub fn landmark_name(&self, corp: &str, district: &str, rng: &mut impl Rng) -> String {
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pick(rng, &self.landmarks)
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.replace("{corp}", corp)
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.replace("{district}", district)
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}
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pub fn sign_glyph(&self, rng: &mut impl Rng) -> char {
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*self.signage.choose(rng).unwrap_or(&'#')
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::rng::stage_rng;
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use crate::world::{BuildingKind, Theme};
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fn unicode_single_width(c: char) -> bool {
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let u = c as u32;
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u >= 0x20
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&& !(0x1100..=0x115F).contains(&u)
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&& !(0x2E80..=0xA4CF).contains(&u)
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&& !(0xAC00..=0xD7A3).contains(&u)
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&& !(0xF900..=0xFAFF).contains(&u)
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&& !(0xFE30..=0xFE4F).contains(&u)
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&& !(0xFF00..=0xFF60).contains(&u)
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&& !(0xFFE0..=0xFFE6).contains(&u)
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}
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#[test]
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fn default_flavor_loads_and_names_are_deterministic() {
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let f = FlavorPack::load("default").unwrap();
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assert!(FlavorPack::load("nope").is_err());
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let mut a = stage_rng(7, 9);
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let mut b = stage_rng(7, 9);
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assert_eq!(f.city_name(&mut a), f.city_name(&mut b));
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for t in Theme::ALL {
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assert!(!f.district_name(t, &mut a).is_empty());
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}
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assert!(f.shop_name(BuildingKind::NoodleBar, &mut a).is_some());
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assert!(f.shop_name(BuildingKind::CorpTower, &mut a).is_none());
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assert!(!f.corp_name(&mut a).is_empty());
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assert!(f.landmark_name("Kirotek", "Apex Plaza", &mut a).len() > 5);
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assert!(f.signage.iter().all(|c| unicode_single_width(*c)));
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assert!(f.signage.len() >= 40);
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let _ = f.sign_glyph(&mut a);
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}
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}
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@@ -1,18 +1,22 @@
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//! World model and generator for the cyberpunk city.
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pub mod flavor;
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pub mod geom;
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pub mod ids;
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pub mod net;
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pub mod params;
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pub mod rng;
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pub mod theme;
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pub mod tile;
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pub mod validate;
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pub mod world;
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pub use flavor::FlavorPack;
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pub use geom::{Dir, Grid, Pos, Rect, Size};
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pub use ids::*;
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pub use net::*;
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pub use params::*;
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pub use theme::*;
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pub use tile::*;
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pub use validate::*;
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pub use world::*;
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271
crates/citygen/src/theme.rs
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271
crates/citygen/src/theme.rs
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@@ -0,0 +1,271 @@
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//! Static per-theme generation parameters.
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use crate::tile::Hue;
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use crate::world::{BuildingKind, HeightClass, Theme};
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/// How a district carves its streets.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum StreetStyle {
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Grid,
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Organic,
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Superblock,
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Rows,
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Shattered,
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Strip,
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}
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/// Tunables for one theme. Fractions are probabilities in 0..1.
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#[derive(Clone, Debug)]
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pub struct ThemeSpec {
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pub base_wealth: f32,
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pub base_decay: f32,
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pub street_style: StreetStyle,
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/// Target block size (w, h).
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pub block: (i32, i32),
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/// Minimum lot size (w, h).
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pub min_lot: (i32, i32),
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pub mix: &'static [(BuildingKind, u32)],
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pub tall: f32,
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pub mid: f32,
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pub basement: f32,
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pub plaza: f32,
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pub neon: f32,
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pub holo: f32,
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pub lamp_spacing: i32,
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pub security: u8,
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pub hues: &'static [Hue],
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}
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use BuildingKind as B;
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static CORP_CORE: ThemeSpec = ThemeSpec {
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base_wealth: 0.9,
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base_decay: 0.1,
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street_style: StreetStyle::Grid,
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block: (24, 12),
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min_lot: (10, 7),
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mix: &[
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(B::CorpTower, 5),
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(B::Office, 4),
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(B::Hotel, 1),
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(B::Parking, 1),
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],
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tall: 0.7,
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mid: 0.3,
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basement: 0.6,
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plaza: 0.25,
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neon: 0.3,
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holo: 0.5,
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lamp_spacing: 8,
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security: 200,
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hues: &[Hue::Cyan, Hue::White, Hue::Blue],
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};
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static NIGHT_MARKET: ThemeSpec = ThemeSpec {
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base_wealth: 0.4,
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base_decay: 0.5,
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street_style: StreetStyle::Organic,
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block: (16, 9),
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min_lot: (5, 4),
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mix: &[
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(B::Shop, 4),
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(B::NoodleBar, 4),
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(B::Bar, 2),
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(B::Market, 2),
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(B::Clinic, 1),
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(B::Pawn, 1),
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(B::Apartment, 2),
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],
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tall: 0.05,
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mid: 0.3,
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basement: 0.1,
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plaza: 0.3,
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neon: 0.8,
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holo: 0.3,
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lamp_spacing: 12,
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security: 60,
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hues: &[Hue::Magenta, Hue::Orange, Hue::Yellow],
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};
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static MEGABLOCKS: ThemeSpec = ThemeSpec {
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base_wealth: 0.3,
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base_decay: 0.6,
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street_style: StreetStyle::Superblock,
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block: (40, 20),
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min_lot: (18, 10),
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mix: &[(B::Megablock, 6), (B::Apartment, 3), (B::Shop, 1)],
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tall: 0.9,
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mid: 0.1,
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basement: 0.5,
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plaza: 0.1,
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neon: 0.2,
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holo: 0.2,
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lamp_spacing: 10,
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security: 110,
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hues: &[Hue::Yellow, Hue::White, Hue::Orange],
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};
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static COMBAT_ZONE: ThemeSpec = ThemeSpec {
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base_wealth: 0.1,
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base_decay: 0.9,
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street_style: StreetStyle::Shattered,
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block: (16, 10),
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min_lot: (5, 4),
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mix: &[
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(B::Apartment, 3),
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(B::Shop, 2),
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(B::Bar, 2),
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(B::Pawn, 2),
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(B::Clinic, 1),
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(B::Garage, 1),
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],
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tall: 0.05,
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mid: 0.2,
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basement: 0.1,
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plaza: 0.15,
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neon: 0.3,
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holo: 0.05,
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lamp_spacing: 16,
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security: 20,
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hues: &[Hue::Red, Hue::Yellow, Hue::Orange],
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};
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static DOCKS: ThemeSpec = ThemeSpec {
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base_wealth: 0.3,
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base_decay: 0.6,
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street_style: StreetStyle::Rows,
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block: (30, 14),
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min_lot: (12, 8),
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mix: &[
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(B::Warehouse, 6),
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(B::Depot, 2),
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(B::Bar, 1),
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(B::Garage, 1),
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],
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tall: 0.0,
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mid: 0.2,
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basement: 0.2,
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plaza: 0.1,
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neon: 0.2,
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holo: 0.05,
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lamp_spacing: 14,
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security: 70,
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hues: &[Hue::Cyan, Hue::Green, Hue::Orange],
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};
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static INDUSTRIAL: ThemeSpec = ThemeSpec {
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base_wealth: 0.25,
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base_decay: 0.7,
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street_style: StreetStyle::Rows,
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block: (28, 14),
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min_lot: (12, 8),
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mix: &[
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(B::Factory, 5),
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(B::Warehouse, 3),
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(B::Depot, 2),
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(B::Garage, 1),
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],
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tall: 0.05,
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mid: 0.3,
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basement: 0.4,
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plaza: 0.05,
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neon: 0.15,
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holo: 0.05,
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lamp_spacing: 14,
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security: 90,
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hues: &[Hue::Yellow, Hue::Green, Hue::White],
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};
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static NEON_STRIP: ThemeSpec = ThemeSpec {
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base_wealth: 0.6,
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base_decay: 0.3,
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street_style: StreetStyle::Strip,
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block: (18, 10),
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min_lot: (6, 4),
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mix: &[
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(B::Club, 4),
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(B::Bar, 3),
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(B::Arcade, 3),
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(B::Hotel, 2),
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(B::Shop, 1),
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],
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tall: 0.2,
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mid: 0.5,
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basement: 0.2,
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plaza: 0.2,
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neon: 0.95,
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holo: 0.6,
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lamp_spacing: 6,
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security: 120,
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hues: &[Hue::Pink, Hue::Blue, Hue::Magenta],
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};
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static OLD_TOWN: ThemeSpec = ThemeSpec {
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base_wealth: 0.5,
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base_decay: 0.4,
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street_style: StreetStyle::Organic,
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block: (14, 9),
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min_lot: (5, 4),
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mix: &[
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(B::Apartment, 4),
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(B::Shop, 2),
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(B::Temple, 1),
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(B::NoodleBar, 2),
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(B::Bar, 1),
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(B::Clinic, 1),
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],
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tall: 0.0,
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mid: 0.25,
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basement: 0.15,
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plaza: 0.25,
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neon: 0.4,
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holo: 0.1,
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lamp_spacing: 12,
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security: 80,
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hues: &[Hue::Orange, Hue::Green, Hue::White],
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};
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impl Theme {
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pub fn spec(self) -> &'static ThemeSpec {
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match self {
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Theme::CorpCore => &CORP_CORE,
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Theme::NightMarket => &NIGHT_MARKET,
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Theme::Megablocks => &MEGABLOCKS,
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Theme::CombatZone => &COMBAT_ZONE,
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Theme::Docks => &DOCKS,
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Theme::Industrial => &INDUSTRIAL,
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Theme::NeonStrip => &NEON_STRIP,
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Theme::OldTown => &OLD_TOWN,
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}
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}
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}
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impl BuildingKind {
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/// Height classes this kind may take, preferred first.
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pub fn height_classes(self) -> &'static [HeightClass] {
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match self {
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B::CorpTower | B::Megablock => &[HeightClass::Tall],
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B::Office | B::Hotel => &[HeightClass::Mid, HeightClass::Tall],
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B::Apartment => &[HeightClass::Mid, HeightClass::Low],
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B::Factory | B::Parking => &[HeightClass::Low, HeightClass::Mid],
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_ => &[HeightClass::Low],
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::world::{BuildingKind, HeightClass, Theme};
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#[test]
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fn theme_mix_weights_nonzero() {
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for t in Theme::ALL {
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let s = t.spec();
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assert!(s.mix.iter().map(|(_, w)| *w).sum::<u32>() > 0);
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assert!(s.min_lot.0 >= 4 && s.min_lot.1 >= 3);
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assert!(!s.hues.is_empty());
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}
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assert_eq!(
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BuildingKind::CorpTower.height_classes(),
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&[HeightClass::Tall]
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);
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assert_eq!(
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BuildingKind::Office.height_classes(),
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&[HeightClass::Mid, HeightClass::Tall]
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);
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assert_eq!(BuildingKind::Shop.height_classes(), &[HeightClass::Low]);
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}
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}
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65
flavor/names.ron
Normal file
65
flavor/names.ron
Normal file
@@ -0,0 +1,65 @@
|
||||
// Default flavor pack: original names in the shared cyberpunk register.
|
||||
// Swap this file (or add another and select it via GenParams.flavor) to retheme a city.
|
||||
FlavorPack(
|
||||
city: NameParts(
|
||||
prefixes: ["Neo", "New", "Night", "Grey", "Ash", "Iron", "Hollow", "Saint", "Port", "North", "Low", "Vanta", "Chrome", "Static", "Ember"],
|
||||
suffixes: ["haven", "port", "gate", "spire", "fall", "reach", "burg", "side", "mouth", "wick", "crest", "shore", "vale", "march", "field"],
|
||||
),
|
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districts: [
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(CorpCore, NameParts(
|
||||
prefixes: ["Apex", "Meridian", "Zenith", "Crown", "Axis", "Prime", "Nexus", "Vector", "Summit", "Core", "Helix", "Aurum"],
|
||||
suffixes: [" Plaza", " Center", " Heights", " District", " Row", " Quarter", " Terrace", " Exchange", " Circle", " Mile", " Spire", " Square"],
|
||||
)),
|
||||
(NightMarket, NameParts(
|
||||
prefixes: ["Kowloon", "Lantern", "Ginza", "Saigon", "Jade", "Paper", "Smoke", "Bazaar", "Spice", "Dragon", "Lotus", "Silk"],
|
||||
suffixes: [" Market", " Alley", " Walk", " Ward", " Lanes", " Steps", " Street", " Yard", " Court", " Strip", " Row", " Block"],
|
||||
)),
|
||||
(Megablocks, NameParts(
|
||||
prefixes: ["Block", "Stack", "Tower", "Unit", "Sector", "Hive", "Cell", "Slab", "Tier", "Bay", "Deck", "Quad"],
|
||||
suffixes: [" 7", " 12", " 19", " 23", " 31", " 44", " 56", " 61", " 77", " 88", " 93", " 101"],
|
||||
)),
|
||||
(CombatZone, NameParts(
|
||||
prefixes: ["Rust", "Scrap", "Cinder", "Dead", "Broken", "Razor", "Burnout", "Gravel", "Wreck", "Hollow", "Dust", "Scar"],
|
||||
suffixes: [" Row", " Yards", " Flats", " End", " Hollow", " Cut", " Run", " Pit", " Zone", " Sprawl", " Line", " Reach"],
|
||||
)),
|
||||
(Docks, NameParts(
|
||||
prefixes: ["Harbor", "Pier", "Tide", "Salt", "Anchor", "Cargo", "Quay", "Wharf", "Bilge", "Keel", "Gull", "Brine"],
|
||||
suffixes: [" Point", " Docks", " Landing", " Basin", " Wharf", " Slip", " Reach", " Yard", " Front", " Bank", " Mole", " Strand"],
|
||||
)),
|
||||
(Industrial, NameParts(
|
||||
prefixes: ["Furnace", "Foundry", "Reactor", "Kiln", "Crucible", "Smelter", "Turbine", "Boiler", "Coil", "Refinery", "Slag", "Pylon"],
|
||||
suffixes: [" Works", " Yards", " Park", " Annex", " Fields", " Belt", " Grid", " Works", " Row", " Stacks", " Pit", " Sector"],
|
||||
)),
|
||||
(NeonStrip, NameParts(
|
||||
prefixes: ["Neon", "Velvet", "Mirage", "Pulse", "Glitter", "Chrome", "Halo", "Afterglow", "Vapor", "Siren", "Candy", "Strobe"],
|
||||
suffixes: [" Strip", " Boulevard", " Mile", " Drag", " Lane", " Avenue", " Parade", " Run", " Way", " Walk", " Row", " Line"],
|
||||
)),
|
||||
(OldTown, NameParts(
|
||||
prefixes: ["Old", "Temple", "Cobble", "Lantern", "Ivy", "Chapel", "Mill", "Orchard", "Clock", "Tanner", "Weaver", "Bell"],
|
||||
suffixes: [" Town", " Hill", " Quarter", " Close", " Lane", " Green", " Yard", " Gate", " Walk", " Cross", " Rise", " Row"],
|
||||
)),
|
||||
],
|
||||
corp: CorpParts(
|
||||
first: ["Arasu", "Kiro", "Nov", "Hex", "Mira", "Tess", "Oro", "Vel", "Kai", "Zen", "Dai", "Sol", "Yuki", "Bran", "Ark", "Lum"],
|
||||
second: ["tek", "dyne", "corp", "soft", "gen", "ware", "sys", "line", "med", "sec", "net", "bio", "form", "tron", "core", "flux"],
|
||||
suffix: ["", " Industries", " Group", " Holdings", " Systems", " Biotech", " Dynamics", " Securities", " Logistics", " Media", " Capital", " Labs"],
|
||||
),
|
||||
shops: [
|
||||
(NoodleBar, ["{syl} Noodles", "Ramen {syl}", "{syl} Kitchen", "Hot {syl}", "{syl} Bowl"]),
|
||||
(Bar, ["The {syl}", "{syl} Lounge", "Bar {syl}", "{syl} & Static", "Dive {syl}"]),
|
||||
(Club, ["Club {syl}", "{syl} Afterdark", "Velvet {syl}", "{syl} Pulse"]),
|
||||
(Clinic, ["{syl} Ripperdoc", "Clinic {syl}", "{syl} Chrome", "Doc {syl}"]),
|
||||
(Shop, ["{syl} Goods", "{syl} Mart", "24h {syl}", "{syl} Supply"]),
|
||||
(Pawn, ["{syl} Pawn", "{syl} & Sons", "Cash {syl}"]),
|
||||
(Arcade, ["{syl} Arcade", "Neon {syl}", "{syl} Braindance"]),
|
||||
(Hotel, ["Hotel {syl}", "{syl} Capsule", "The {syl} Inn"]),
|
||||
(Temple, ["{syl} Temple", "Shrine of {syl}", "{syl} Mission"]),
|
||||
(Market, ["{syl} Market", "{syl} Bazaar"]),
|
||||
(Garage, ["{syl} Motors", "{syl} Autoworks"]),
|
||||
(Warehouse, ["{syl} Storage", "{syl} Freight"]),
|
||||
(Factory, ["{syl} Fabrication", "{syl} Assembly"]),
|
||||
(Depot, ["{syl} Depot", "{syl} Transit"]),
|
||||
],
|
||||
landmarks: ["{corp} Tower", "{district} Terminal", "The {district} Arcology", "{corp} Plaza", "Old {district} Station"],
|
||||
signage: ['ヲ','ァ','ィ','ゥ','ェ','ォ','ャ','ュ','ョ','ッ','ー','ア','イ','ウ','エ','オ','カ','キ','ク','ケ','コ','サ','シ','ス','セ','ソ','タ','チ','ツ','テ','ト','ナ','ニ','ヌ','ネ','ノ','ハ','ヒ','フ','ヘ','ホ','マ','ミ','ム','メ','モ','ヤ','ユ','ヨ','ラ','リ','ル','レ','ロ','ワ','ン','Ж','Ф','Ц','Ш','Я','Δ','Σ','Ψ','Ω','¥','$','€','§','¤'],
|
||||
)
|
||||
Reference in New Issue
Block a user