chore: rename app crate and binary to cyberpunk
The game is called cyberpunk; the city generator is its first subsystem, not the project. The citygen library keeps its name. README reframed around the game. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -1,11 +1,11 @@
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[package]
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name = "city"
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name = "cyberpunk"
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edition.workspace = true
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version.workspace = true
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license.workspace = true
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[[bin]]
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name = "city"
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name = "cyberpunk"
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path = "src/main.rs"
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[dependencies]
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@@ -9,8 +9,8 @@ use std::path::PathBuf;
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#[derive(Parser)]
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#[command(
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name = "city",
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about = "Generate, explore and walk a cyberpunk city in the terminal"
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name = "cyberpunk",
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about = "A terminal roguelike in a multi-level cyberpunk city"
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)]
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pub struct Cli {
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#[command(subcommand)]
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@@ -1,4 +1,4 @@
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//! `city`: generate, explore and walk a cyberpunk city in the terminal.
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//! `cyberpunk`: a terminal roguelike in a multi-level cyberpunk city.
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mod anim;
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mod app;
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