chore: rename app crate and binary to cyberpunk

The game is called cyberpunk; the city generator is its first subsystem,
not the project. The citygen library keeps its name. README reframed
around the game.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Jeffrey Wilcke
2026-10-12 21:04:51 +02:00
parent 59ba72f0e0
commit 2dc843aa86
35 changed files with 41 additions and 36 deletions

View File

@@ -1,11 +1,11 @@
[package]
name = "city"
name = "cyberpunk"
edition.workspace = true
version.workspace = true
license.workspace = true
[[bin]]
name = "city"
name = "cyberpunk"
path = "src/main.rs"
[dependencies]

View File

@@ -9,8 +9,8 @@ use std::path::PathBuf;
#[derive(Parser)]
#[command(
name = "city",
about = "Generate, explore and walk a cyberpunk city in the terminal"
name = "cyberpunk",
about = "A terminal roguelike in a multi-level cyberpunk city"
)]
pub struct Cli {
#[command(subcommand)]

View File

@@ -1,4 +1,4 @@
//! `city`: generate, explore and walk a cyberpunk city in the terminal.
//! `cyberpunk`: a terminal roguelike in a multi-level cyberpunk city.
mod anim;
mod app;